POV-Ray : Newsgroups : povray.general : random problem : Re: random problem Server Time
14 Nov 2024 19:19:07 EST (-0500)
  Re: random problem  
From: Nathan Kopp
Date: 18 May 1999 00:20:49
Message: <3740DC55.26A3866B@Kopp.com>
Macros work via text substitution.  Rmm is not really a function returning
a number.

Right now, this:
    pigment {rgb <0.50,0.10,0.08>*Rmm(Min,Max,Stream)}

becomes:
    pigment {rgb <0.50,0.10,0.08>*Max+((Min-Max)*rand(Stream))}

So, you need to put parentheses in the macro.  Change it to look like
this:

#macro Rmm(Min,Max,Stream)
   (Max+((Min-Max)*rand(Stream)))
#end //macro


-Nathan

ingo wrote:
> 
> While making some pieces of wood with different colours, using random, I ran
> into a problem.
> Run the scene below.
> The first number from the random stream ia always 0.118 .
> Now comment out "#declare XX = ....." , "#debug concat(....." and in the the
> first pigment replace XX by "Rmm(0.1,0.5,Sd)".
> Run the scene again.
> 
> Why are the colours different?
> 
> ingo
> 
> --
> Met dank aan de muze met het glazen oog.
> 
> #version 3.1; global_settings {assumed_gamma 1.0}
> light_source {<500, 500,-500> rgb 1}
> camera {location<0, 1.6, -5.0> look_at<0,0,0>}
> 
> #declare Sd=seed(7)
> 
> #macro Rmm(Min,Max,Stream)
>    Max+((Min-Max)*rand(Stream))
> #end //macro
> 
> #declare XX= Rmm(0.1,0.5,Sd)
> #debug concat("\n XX= ",str(XX,3,3))
> 
> #declare Wood= texture {
>    pigment {rgb <0.50,0.10,0.08>*XX}
> }
> texture {
>    pigment {
>       wood
>       scale 0.05
>       color_map {
>          [0,rgbf <0.5,0.4,0.4,0.2>*0.5]
>          [1,rgbf <0.5,0.4,0.4,0.7>*0.5]
>       }
>    }
> }
> box {-1,1 texture {Wood}}


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